DRAW_LINE(float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha)
DRAW_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha)
DROP_PLAYER(char* playerSrc, char* reason)
DUPLICATE_FUNCTION_REFERENCE(char* referenceIdentity)
ENABLE_ENHANCED_HOST_SUPPORT(BOOL enabled)
END_FIND_KVP(int handle)
END_FIND_OBJECT(int findHandle)
END_FIND_PED(int findHandle)
END_FIND_PICKUP(int findHandle)
END_FIND_VEHICLE(int findHandle)
ENSURE_ENTITY_STATE_BAG(Entity entity)
EXECUTE_COMMAND(char* commandString)
EXPERIMENTAL_LOAD_CLONE_CREATE(char* data, int objectId, char* tree)
EXPERIMENTAL_LOAD_CLONE_SYNC(Entity entity, char* data)
EXPERIMENTAL_SAVE_CLONE_CREATE(Entity entity)
EXPERIMENTAL_SAVE_CLONE_SYNC(Entity entity)
FIND_FIRST_OBJECT(Entity* outEntity)
FIND_FIRST_PED(Entity* outEntity)
FIND_FIRST_PICKUP(Entity* outEntity)
FIND_FIRST_VEHICLE(Entity* outEntity)
FIND_KVP(int handle)
FIND_NEXT_OBJECT(int findHandle, Entity* outEntity)
FIND_NEXT_PED(int findHandle, Entity* outEntity)
FIND_NEXT_PICKUP(int findHandle, Entity* outEntity)
FIND_NEXT_VEHICLE(int findHandle, Entity* outEntity)
FLAG_SERVER_AS_PRIVATE(BOOL private_)
FLUSH_RESOURCE_KVP
GET_ACTIVE_PLAYERS
GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(char* playerSrc)
GET_ALL_OBJECTS
GET_ALL_PEDS
GET_ALL_VEHICLES
GET_CAM_MATRIX(Cam camera, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position)
GET_CONSOLE_BUFFER
GET_CONVAR(char* varName, char* default_)