RedM Native Reference
(unofficial)
API Set:
all
server
client
Language:
raw
lua
c#
js
EXPERIMENTAL_SAVE_CLONE_CREATE
(Entity entity)
EXPERIMENTAL_SAVE_CLONE_SYNC
(Entity entity)
FIND_FIRST_OBJECT
(Entity* outEntity)
FIND_FIRST_PED
(Entity* outEntity)
FIND_FIRST_PICKUP
(Entity* outEntity)
FIND_FIRST_VEHICLE
(Entity* outEntity)
FIND_KVP
(int handle)
FIND_NEXT_OBJECT
(int findHandle, Entity* outEntity)
FIND_NEXT_PED
(int findHandle, Entity* outEntity)
FIND_NEXT_PICKUP
(int findHandle, Entity* outEntity)
FIND_NEXT_VEHICLE
(int findHandle, Entity* outEntity)
FLAG_SERVER_AS_PRIVATE
(BOOL private_)
FLUSH_RESOURCE_KVP
()
GET_ACTIVE_PLAYERS
()
GET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE
(char* playerSrc)
GET_ALL_OBJECTS
()
GET_ALL_PEDS
()
GET_ALL_VEHICLES
()
GET_CAM_MATRIX
(Cam camera, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position)
GET_CONSOLE_BUFFER
()
GET_CONVAR
(char* varName, char* default_)
GET_CONVAR_BOOL
(char* varName, BOOL defaultValue)
GET_CONVAR_FLOAT
(char* varName, float defaultValue)
GET_CONVAR_INT
(char* varName, int default_)
GET_CURRENT_GAME_NAME
()
GET_CURRENT_PED_WEAPON
(Ped ped)
GET_CURRENT_RESOURCE_NAME
()
GET_CURRENT_SERVER_ENDPOINT
()
GET_DUI_HANDLE
(long duiObject)
GET_ENTITY_ADDRESS
(Entity entity)
GET_ENTITY_ATTACHED_TO
(Entity entity)
GET_ENTITY_COLLISION_DISABLED
(Entity entity)
GET_ENTITY_COORDS
(Entity entity)
GET_ENTITY_FROM_STATE_BAG_NAME
(char* bagName)
GET_ENTITY_HEADING
(Entity entity)