Nonsynchronous operations will not wait for a disk/filesystem flush before returning from a write or delete call. They will be much faster than their synchronous counterparts (e.g., bulk operations), however, a system crash may lose the data to some recent operations.
This native ensures all _NO_SYNC
operations are synchronized with the disk/filesystem.
WARNING! Server natives in the CFX namespace are taken directly from FiveM. Most of server-side game state related natives are NOT AVAILABLE in RedM!