NETWORK_DISABLE_PROXIMITY_MIGRATION(int netID)
NETWORK_DISABLE_REALTIME_MULTIPLAYER
NETWORK_DISPLAYNAMES_FROM_HANDLES_START(Any* p0, Any p1)
NETWORK_DOES_NETWORK_ID_EXIST(int netID)
NETWORK_DOES_TUNABLE_EXIST(Hash tunableContext, Hash tunableName)
NETWORK_DUMP_NET_IF_CONFIG
NETWORK_END_TUTORIAL_SESSION
NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(Player player, Entity entity, int* p2)
NETWORK_GET_AVERAGE_LATENCY(Player player)
NETWORK_GET_AVERAGE_PACKET_LOSS(Player player)
NETWORK_GET_AVERAGE_PING(Player player)
_NETWORK_GET_CURRENT_FRIEND_PAGE_DATA(Any* p0)
NETWORK_GET_DESTROYER_OF_NETWORK_ID(int netId, Hash* weaponHash)
_NETWORK_GET_DISPLAY_NAME_FROM_HANDLE(Any* gamerHandle, char* displayName)
NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(Any p0, Any p1, Any p2)
NETWORK_GET_ENTITY_FROM_NETWORK_ID(int netId)
NETWORK_GET_ENTITY_IS_NETWORKED(Entity entity)
NETWORK_GET_ENTITY_KILLER_OF_PLAYER(Player player, Hash* weaponHash)
NETWORK_GET_GAME_MODE
_NETWORK_GET_GAMER_SESSION_FROM_HANDLE(Any* data, int count)
_NETWORK_GET_GAMER_STATUS(Any* gamerHandle, int p1)
_NETWORK_GET_GAMERTAG_FROM_FRIEND(Any* gamerHandle)
NETWORK_GET_GAMERTAG_FROM_HANDLE(Any* gamerHandle)
NETWORK_GET_GLOBAL_CLOCK(int* hour, int* minute, int* second)
_NETWORK_GET_GLOBAL_ENTITY_FLAGS(Entity entity)
NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(int* hours, int* minutes, int* seconds)
NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(Player player)
NETWORK_GET_HOST_OF_SCRIPT(char* scriptName, int p1, int p2)
NETWORK_GET_HOST_OF_THIS_SCRIPT
NETWORK_GET_HOST_OF_THREAD(int threadId)
NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT
_NETWORK_GET_INSTANCE_ID_OF_THREAD(int threadId)
NETWORK_GET_LOCAL_HANDLE(Any* gamerHandle)
NETWORK_GET_MAX_NUM_PARTICIPANTS
NETWORK_GET_NET_STATISTICS_INFO