DELETE_RESOURCE_KVP_NO_SYNC(char* key)
DESTROY_DUI(long duiObject)
DISABLE_WORLDHORIZON_RENDERING(BOOL state)
DOES_BOAT_SINK_WHEN_WRECKED(Vehicle vehicle)
DOES_ENTITY_EXIST(Object entity)
DOES_PLAYER_EXIST(char* playerSrc)
DOES_PLAYER_OWN_SKU(char* playerSrc, int skuId)
DOES_PLAYER_OWN_SKU_EXT(char* playerSrc, int skuId)
DOES_TIMECYCLE_MODIFIER_HAS_VAR(char* modifierName, char* varName)
DOOR_SYSTEM_GET_ACTIVE
DOOR_SYSTEM_GET_SIZE
DRAW_BOX(float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha)
DRAW_LINE(float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha)
DRAW_POLY(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha)
DROP_PLAYER(char* playerSrc, char* reason)
DUPLICATE_FUNCTION_REFERENCE(char* referenceIdentity)
ENABLE_ENHANCED_HOST_SUPPORT(BOOL enabled)
END_FIND_KVP(int handle)
END_FIND_OBJECT(int findHandle)
END_FIND_PED(int findHandle)
END_FIND_PICKUP(int findHandle)
END_FIND_VEHICLE(int findHandle)
ENSURE_ENTITY_STATE_BAG(Entity entity)
EXECUTE_COMMAND(char* commandString)
EXPERIMENTAL_LOAD_CLONE_CREATE(char* data, int objectId, char* tree)
EXPERIMENTAL_LOAD_CLONE_SYNC(Entity entity, char* data)
EXPERIMENTAL_SAVE_CLONE_CREATE(Entity entity)
EXPERIMENTAL_SAVE_CLONE_SYNC(Entity entity)
FIND_FIRST_OBJECT(Entity* outEntity)
FIND_FIRST_PED(Entity* outEntity)
FIND_FIRST_PICKUP(Entity* outEntity)
FIND_FIRST_VEHICLE(Entity* outEntity)
FIND_KVP(int handle)
FIND_NEXT_OBJECT(int findHandle, Entity* outEntity)
FIND_NEXT_PED(int findHandle, Entity* outEntity)