SCAN_RESOURCE_ROOT(char* rootPath, func callback)
SCHEDULE_RESOURCE_TICK(char* resourceName)
SEND_DUI_MESSAGE(long duiObject, char* jsonString)
SEND_DUI_MOUSE_DOWN(long duiObject, char* button)
SEND_DUI_MOUSE_MOVE(long duiObject, int x, int y)
SEND_DUI_MOUSE_UP(long duiObject, char* button)
SEND_DUI_MOUSE_WHEEL(long duiObject, int deltaY, int deltaX)
SEND_LOADING_SCREEN_MESSAGE(char* jsonString)
SEND_NUI_MESSAGE(char* jsonString)
SET_AUDIO_SUBMIX_EFFECT_PARAM_FLOAT(int submixId, int effectSlot, int paramIndex, float paramValue)
SET_AUDIO_SUBMIX_EFFECT_PARAM_INT(int submixId, int effectSlot, int paramIndex, int paramValue)
SET_AUDIO_SUBMIX_EFFECT_RADIO_FX(int submixId, int effectSlot)
SET_AUDIO_SUBMIX_OUTPUT_VOLUMES(int submixId, int outputSlot, float frontLeftVolume, float frontRightVolume, float rearLeftVolume, float rearRightVolume, float channel5Volume, float channel6Volume)
SET_BACKFACECULLING(BOOL toggle)
SET_CONVAR(char* varName, char* value)
SET_CONVAR_REPLICATED(char* varName, char* value)
SET_CONVAR_SERVER_INFO(char* varName, char* value)
SET_CURSOR_LOCATION(float x, float y)
SET_DISCORD_APP_ID(char* appId)
SET_DISCORD_RICH_PRESENCE_ACTION(int index, char* label, char* url)
SET_DISCORD_RICH_PRESENCE_ASSET(char* assetName)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL(char* assetName)
SET_DISCORD_RICH_PRESENCE_ASSET_SMALL_TEXT(char* text)
SET_DISCORD_RICH_PRESENCE_ASSET_TEXT(char* text)
SET_DRAW_ORIGIN(float x, float y, float z, BOOL is2d)
SET_DUI_URL(long duiObject, char* url)
SET_ENTITY_DISTANCE_CULLING_RADIUS(Entity entity, float radius)
SET_ENTITY_IGNORE_REQUEST_CONTROL_FILTER(Entity entity, bool ignore)
SET_ENTITY_ROUTING_BUCKET(Entity entity, int bucket)
SET_GAME_TYPE(char* gametypeName)
SET_HTTP_HANDLER(func handler)
SET_IGNORE_VEHICLE_OWNERSHIP_FOR_STOWING(BOOL ignore)
SET_MANUAL_SHUTDOWN_LOADING_SCREEN_NUI(BOOL manualShutdown)
SET_MAP_NAME(char* mapName)
SET_MINIMAP_TYPE(int type)